Full disclosure, I backed the Mystery of the Temples kickstarter and received my copy of the game via that kickstarter.
Designer Wei-Min Ling has quite a few games under his belt and though I haven't played any of them before I have read good things. The kickstarter for Mystery of the Temples was simple, the right price and looked interesting so I backed it.
The basics of the game involve players moving back and forth between two sets of cards that are arranged in a circle. Some cards get you crystals and/or otherwise allow you to effect your crystals, the other cards allow you to spend them for points in a first-come-first-served system. You can't stop where another player is sitting, so there is a blocking element as well as a race to spend your crystals on the right cards for points.
The second system involves how you place your crystals on your player board in order to spend them. Each crystal has to go on an empty space and when spending them you must be able to trace a line through all the crystals you want to spend in the correct order. Planning this out correctly is very important to avoid wasting moves. The game ends once a player has cashed in four sets of crystals. The winner is the player who got the most points via crystals and what ever the bonus points (random selection at game start) they have earned. All in all sounds like a light weight game with some interesting decisions.
Unfortunately Mystery of the Temples just felt kind of flat. The blocking aspect didn't seem to do anything but extend the game via passive aggressive moves. The main game of racing out the points seemed off due to the number of points earned by how many crystals you cash in, with the lowest not worth it and the highest taking to many actions to get. There are interesting choices but overall it just seemed a bit, well boring. I do want to give it another go, but my expectations are tempered.
Designer Wei-Min Ling has quite a few games under his belt and though I haven't played any of them before I have read good things. The kickstarter for Mystery of the Temples was simple, the right price and looked interesting so I backed it.
The basics of the game involve players moving back and forth between two sets of cards that are arranged in a circle. Some cards get you crystals and/or otherwise allow you to effect your crystals, the other cards allow you to spend them for points in a first-come-first-served system. You can't stop where another player is sitting, so there is a blocking element as well as a race to spend your crystals on the right cards for points.
The second system involves how you place your crystals on your player board in order to spend them. Each crystal has to go on an empty space and when spending them you must be able to trace a line through all the crystals you want to spend in the correct order. Planning this out correctly is very important to avoid wasting moves. The game ends once a player has cashed in four sets of crystals. The winner is the player who got the most points via crystals and what ever the bonus points (random selection at game start) they have earned. All in all sounds like a light weight game with some interesting decisions.
Unfortunately Mystery of the Temples just felt kind of flat. The blocking aspect didn't seem to do anything but extend the game via passive aggressive moves. The main game of racing out the points seemed off due to the number of points earned by how many crystals you cash in, with the lowest not worth it and the highest taking to many actions to get. There are interesting choices but overall it just seemed a bit, well boring. I do want to give it another go, but my expectations are tempered.
UNEARTH
Much like Mystery of the Temples the art of Unearth is what initially caught my eye. Holey heck it looked pretty, but I was not about to be fooled a...well I have lost count now on how many times I have been fooled by a pretty game. But after seeing a play through and reading the rules I was fairly confident I would like Unearth.
The core of the game is dice placement and set collection. Each turn you roll and place a die on one of the available Ruin cards, hoping to collect it for scoring. There are a number of different dice, a D4, three D6's and one D8, each serving somewhat of a different purpose. Each card has a value on it, that when the total value of the dice on the card placed by players equals or exceeds will resolve the Ruin card, giving it to the player with the highest die result, ties broken by any additional dice the players have on the card. Each other player with dice on the Ruin when it is awarded get them Delver cards which are one off special actions that they can spend on their turn to change dice in various ways. When placing a die on a Ruin if the result is 1,2 or 3 you can take one of the hex Stones on it and add it to you ever growing tableau. When you have enough Stones to make a ring you are award a bonus Monument to place in the middle.
So what does this all get you? Well each Ruin is one of five colors, at the end of the game you are awarded cumulatively more points depending on how many of a color collected. You can also score points for having one of each color. The Stones collected can earn you points based on the Monuments you have earned. This gives you two paths to work towards at all times, both being important, but also you are at the mercy of the dice, low rolls won't get you many Ruins but the Stones add up and they will earn you Delver cards that can make a huge difference towards getting the Ruins you want later.
The components are great quality and its one of the few games I have where the insert is actually functional. Unearth plays smoothly and I find it to be quite satisfying on top of just looking good. If you are looking for a quick playing dice game with enough choices to keep it interesting I definitely recommend Unearth.
Much like Mystery of the Temples the art of Unearth is what initially caught my eye. Holey heck it looked pretty, but I was not about to be fooled a...well I have lost count now on how many times I have been fooled by a pretty game. But after seeing a play through and reading the rules I was fairly confident I would like Unearth.
The core of the game is dice placement and set collection. Each turn you roll and place a die on one of the available Ruin cards, hoping to collect it for scoring. There are a number of different dice, a D4, three D6's and one D8, each serving somewhat of a different purpose. Each card has a value on it, that when the total value of the dice on the card placed by players equals or exceeds will resolve the Ruin card, giving it to the player with the highest die result, ties broken by any additional dice the players have on the card. Each other player with dice on the Ruin when it is awarded get them Delver cards which are one off special actions that they can spend on their turn to change dice in various ways. When placing a die on a Ruin if the result is 1,2 or 3 you can take one of the hex Stones on it and add it to you ever growing tableau. When you have enough Stones to make a ring you are award a bonus Monument to place in the middle.
So what does this all get you? Well each Ruin is one of five colors, at the end of the game you are awarded cumulatively more points depending on how many of a color collected. You can also score points for having one of each color. The Stones collected can earn you points based on the Monuments you have earned. This gives you two paths to work towards at all times, both being important, but also you are at the mercy of the dice, low rolls won't get you many Ruins but the Stones add up and they will earn you Delver cards that can make a huge difference towards getting the Ruins you want later.
The components are great quality and its one of the few games I have where the insert is actually functional. Unearth plays smoothly and I find it to be quite satisfying on top of just looking good. If you are looking for a quick playing dice game with enough choices to keep it interesting I definitely recommend Unearth.